Monday 16 March 2009

Trouble with perspective? use max!




I just thought i would post this message out there for reference for the other game artists that are out there, that might be struggling with perspective, especially when it comes to more complex structures.




When i was producing designs for the land, sea and air yacht project, i managed to produce a side image that i really liked, however i found that i was struggling with the perspective on the design and when putting pencil to paper i found that i wasn't progressing any further in getting the design into perspective. i therefore decided that i should create a model of my design to achieve the correct perspective.




However i felt that actually trying to create something out of clay or paper would be to much time consuming, that when i remembered reading about the concept artist Gary Tonge and how he would use software like 3dmax to create complex designs which he found hard to put into perspective. i therefore went through this process and found that it really help me to finalise my design. It just goes to show that from time to time we all can struggle with perspective even the professional, but its good to know that 3d max can be not just for game production but can assist in visual design as well