Thursday 17 January 2008

Week 15 assignment

At the moment it appears that the game industry is a growing industry especially when considering that in the past this industry employed less people then currently. This shows that more money is being invested into the industry, then you also have the increased sales of games at 76.3 % by the retail firm Game over the Christmas period, which further indicates the growth of this industry.

As for the employees of the game industry, so far the only links I have found seem to be mainly negative comments on the industry. Common faults on the industry noted by employees have been that there is no sense of ownership over their work and that there is less room for creativity. It is factors like this which can effect motivation in this industry and could be another reason as to why this isn't quite a stable industry for employees to work in. However comments made aren't entirely negative, as the prospect of working on big hit games can be very rewarding knowing that the employee has been directly involved with shaping the game.

I think that the biggest challenge that the games industry must face is the ability to retain its employees, as it seems the industry struggles with pleasing areas of the industry like for instance programmers. The impression I get about programmers is that they usually work in the industry for short periods of time. Then you also have the problem of loitering employees after a project has been completed, which once again proves that this isn't an entirely stable industry.